Showing posts with label Kent's Excuse. Show all posts
Showing posts with label Kent's Excuse. Show all posts

Wednesday, June 29, 2016

Kent's Excuse #12: ISP Issues and Vacation

My family is currently switching Internet Service Providers since they where charging more then they were supposed to (and never fixing it even after constantly pestering them about it). So, my internet won't be back till Thursday, which wouldn't be a issue for the comic if it weren't for the fact that I'm leaving for a short vacation from Thursday to Saturday.

In other words, no comic today or Saturday, but in return you will be getting two bonus comics for the 4th of July instead of one drawing, plus the usual comic next Wednesday (ya know, probably :P ).
On the upside, the downed internet gave me the time to perfect Threadbound's gameplay mechanics, HUD, and all of Taylor's animations! I'll hope to release a gameplay demonstration video and journal explaining the new mechanics soon! :D

PS: I'm posting this from my local library if you where wondering how I posted this.

Saturday, May 14, 2016

Kent's Excuse #11: Preparing the Preparations

I've been working on a new style for the Cheetah Kid! Comics, so having to switch between the new style and the old one when I'm drawing the current arc has been a bit difficult.^^;
Also, I'm going to be opening up for commissions soon! I felt kinda silly when I realized how easy it was to organize that kinda thing, and I could've been doing it for quite some time now. But the point is that it's coming soon, and I'll be listing the prices and rules soon.
Beyond that, I've been concepting and working on getting a few ideas done. I go over what I'm doing in an upcoming Chaoko Draws, but until then, I'll let the drawing itself explain it all.;P

Saturday, February 20, 2016

Kent's Excuse #10: Too Many People!


There's actually a lot to explain here:
Firstly, I've been given the okay to start animating the first Housepets! Animated Web Series episode. That'll be coming out within the coming week or two.

Secondly: As seen on twitter, I released a concept sheet for a 3D model of Crash Bandicoot, announcing that I'll be doing something for Crash's 20th Anniversary like a few other game developers. It won't be anything big like a new HD Crash game or something like that, but it'll just be a small little "thank you" game in my own style. I'll probably be re-making some of my favorite levels from the first game in the GGMaker engine. The game should release September 8th (obviously), which is hopefully around the release of DTH

Thirdly: I've figured out what Pili is going to be as a game, and have drawn a few concepts and done a bit of writing for it. I plan on beginning development on the game after Diggy the Huskey is released this year. Either that, or it will begin development in 2017 in hopes of releasing it that year.

Fourthly: Diggy the Huskey is moving along in development as usual, nothing to report there really.

Fifthly: I've decided to hold back on Threadbound's development until I've gotten everything figured out for it. It's un-doubtably going to be the biggest game I've made, so I want to take my time and only work on it when I'm ready to. It's release date is still looking very distant. For now, I'll just be going over some ideas and details with D-Rock and see what we can come up with.

Sixth...ly: And then there's Housepets!: Tails of Babylon... that thing is everywhere right now. x3

Wednesday, February 3, 2016

Kent's Excuse #9: I Don't Know

Like really, I have no idea. This was a strange week for me, don't even remember what I did really :/

Saturday, January 16, 2016

Kent's Excuse #8 - After Party

The anniversary drawing took quite some time, didn't have time to finish today's comic. Woops! ^^;
Also Token with his hair un-gel'd because why not.

Wednesday, December 23, 2015

Wednesday, December 16, 2015

Wednesday, October 14, 2015

Kent's Excuse #5 - Sketchy

Yeaaaah, as I mentioned I've been trying to draw comics ahead of time, but I haven't worked out a good way to do that. I've sketched quite a few strips, but haven't inked, colored, or edited them. It's convenient for releasing the comic in a burst, but as you can see takes up a lot of time. If I wanna start doing 3 updates a week, I'll have to take a haitus at some point during this arc or before the next one (not now though).

On top of this I'm putting a lot of time into Castaway now, so until that comes out I may just post one comic a week. I'm tryin' my best to make this work so you'll have to bare with my fickle-ness a bit more.^^; 

Wednesday, October 7, 2015

Kent's Excuse #4 - UNDERTALE

This is an excuse I will stand behind and defend to no ends. Undertale, a new RPG in a similar style to earthbound, is by far one of my favorite RPG's of all time. I spent 14 hours playing that game to perfection(it's only 5-8 hours long) and it was worth every minute. The catch of the game is that it's an RPG where you don't have to kill ANYONE, and if you do kill even a single enemy/character the story changes drastically... and you are considered a murderer. How does this work? Well, instead of attacking an enemy, you can simply talk to them or do something specific, or nothing at all. If you do everything in the nicest way possible, you may never even have to hit anyone either.

Also, each enemy including random encounters could be considered "a character". They have likes, dislikes, personalities, insecurities, wishes, ect. All of which play into how you can avoid fighting them. This alone makes it hard to want to kill anything (though it's understandable with SOME enemies because they can be real jerks sometimes, still I never hurt them). Even the most despicable of enemies can be befriended, as horrible as they may seem or look.
I got the "True Pacifist Ending", which is the best ending possible. After going through that, as hardcore of a completionist with games as I am, I refused to do another playthrough of the game unless I tried to get the same ending again. I couldn't bring myself to kill any of the characters in this game (though I've seen other people do it and I want to cry). Plus, if you do the ending where you kill everyone (like Pal did), you have to fight one of the hardest/coolest/saddest bosses in the game. I don't wish that boss on anybody after seeing it play out

On top of this, the gameplay is always engaging and keeps you active. It's hard to describe the combat, but when you are avoiding attacks it's kinda like a top down shooter/platformer(?). You'd have to see it to understand, it's pretty unique. From the music to the animation/effects the game is appealing to the senses. The writing and humor in the game is spot on as well, and knows exactly how to shift tones at the right times.
Not to mention the game has small things in the game that add a certain "charm" to it. For example, after getting the True ending there is a portion where you are allowed to take a walk back through all the areas in the game and talk to every single character and enemy you've ever encounter, all the way to the very beginning of the game. They all have new dialogue regarding the current events of the game, even if it's just a small sentence or two. I spent a whole 100 minutes talking to everyone again, and I'm very glad I did. It's little attentions to detail like that that you've gotta appreciate.

I highly recommend this game, and want you to play it the way YOU want to. Not how others tell you to play it. The game is truly an experience to be had, and it's only $10 on steam. I won't judge you for your actions... though if you kill certain characters I will absolutely judge you XD. And if you wanna do the genocide playthrough... well, I'll let the game deal with you then. :3

Wednesday, September 9, 2015

Kent's Excusse #2 - He lost at Connect 4


Original Image: http://imagine-your-oc.tumblr.com/post/128187717960/imagine-your-ocs-like

I usually never do these art meme kinda things, but this one always makes me laugh everytime I see it. The comic for today just wasn't ready yet; the extreme heat hinders my ability to do almost anything with my laptop and I've been busy trying to work on some school work this week so I never found time to finish the strip. Since this already had a base, I though it would be a quick and good way to entertain you guys. Plus this scenario just seemed perfect for the Cheetah Kid! cast, it's so fitting to some of the silly stuff they do outside of the story (I don't often get to show that).

But seriously, full credit to that blog for coming up with this scenario, it's pure genius. XD

Saturday, August 29, 2015

Kent's Excuse #1: Robots N' Stuff

It TOTALLY wasn't because I discovered that Chrono Trigger is one of the greatest RPG's I've ever played and ended up playing it for longer than I should have and completely forgot about my responsibilities as a comic artist... totally wasn't that.

BTW. The reason Kent calls Robo "Big Bo" in this is because that's what I named him in my playthrough. Big Bo is a name I use in every RPG for a large, powerful character. They always end up being my favorite.
I took a break from playing the game after completing the part in 2300 A.D, hence why Big Bo is the topic of this excuse... dispite the fact that I TOTALLY wasn't playing the game.